Now accepting early access · founding cohortEarly access open

Your life shouldn’t disappear into a calendar.

Plan the day in Studio, live what actually happens, confirm it — and your World grows from the truth.

Free through beta. No card.

The Frontier island: the Unplanned Airways plane on its apron, a ferris wheel, camp tents and a lagoon with a jetty.
The FrontierTravel, detours, and the days that left the routine behind.
Your athlete standing on the track at the Vitality Grounds, the pavilion behind them.
AthleticsTraining shows up as ground you actually covered.
The tyrannosaur skeleton standing in its dig pit in the Knowledge Quarter, part-excavated, under a green sky.
Knowledge QuarterBrush her, hose her, lather her up — what you cannot see, you cannot clean.

Every one of these is a real capture from the current build. The Studio and Unplanned Space screens use a sample day; the rest is the World as it stands.

From the founder

Why I'm building this

A few minutes on where Unplanned came from, and what it is actually for.

Mini demo

Try Your Unplanned Day

Pick a day, live it, and see what Unplanned noticed.

  1. 1Day
  2. 2Live
  3. 3Confirm
  4. 4Felt
  5. 5Receipt

Choose a day to start from

Everything in Unplanned

One product, four parts.

Unplanned is in active development. This is the shape of the product, not a list of things you can open today.

Studio

Where the day gets shaped.

  • Day planningBlock out the shape you want before it starts.
  • Energy TimelineSee the day as energy, not just hours.
  • TemplatesSave the days that work and run them again.
  • RitualsThe repeating things, held somewhere they belong.
  • Week and month viewsZoom out without losing the detail.
  • Moment LogCatch the things that were never on the plan.

Confirm

Where the day becomes true.

  • ReconciliationKeep it, change it, or write what happened instead.
  • Confirmed Life EventsOnly what you confirm counts as real.
  • DetoursThe unplanned part is recorded, not penalised.
  • ReflectionsA line about the day, if you want to leave one.
  • Persistent historyEvery confirmed day stays, and stays yours.
  • Force editFix the past when you need to, deliberately.

World

Where it all adds up.

  • DistrictsPlaces that grow from the kind of days you live.
  • World progressionThe map opens as the history behind it does.
  • Knowledge QuarterWhat you learn, somewhere you can see it.
  • Personal LibraryA shelf that fills with your own record.
  • The FrontierTravel and the days that left the routine.
  • Makers’ WardThe work you made, standing up.

The rest of it

Because a life is not one category.

  • Athletics and racingTraining, sessions, and the days you moved.
  • GreenhouseA slower thing to tend, on the Learning island.
  • Creative experiencesRoom for the things that are only for you.
  • PersonalizationYour World should not look like anyone else’s.
  • MomentsThe small ones, kept deliberately.
  • Vitality GroundsRest, recovery, and the days that needed them.

In development

What is being built next.

Work in progress, not promises. Names and shapes change as these get built.

Bring someone with you

Every friend who joins moves you up 25 places. You can reach #1, and no further.

There is more at 10 and at 25. We’ll say what, before anyone gets there.

Early access

Start keeping the days you actually live.

Free through beta. Your World starts the first day you confirm.

Already joined?